![]() This exploit only works on firmwares v1.4!ĪpacheThunder, stuckpixel, NoCash, Gericom, and Normmatt One of the first ever unlocked ARM7 DSi exploit involving the DS Cart White list in secton 3. These exploits allow FULL ACCESS with the DSi launcher. At the moment there's only one exploit known as RocketLauncher. The DSi menu (The Launcher) is known to run in the ARM7 context. These exploits are extremely rare and there's no concrete targets. In the DSi, these processor handles critical operations and cryptography operations, among other things. These exploits take over the ARM7 processor. The last string argument of interpreter command "COLSET" is not bounds checked, thus a trivial stack smash can occur if the string is overly long.Ī primary entrypoint, using a use-after-free in Opera 9.50 (which uses WebKit under the Writeup Shutterbug2000, WinterMute, fincs, zoogieĪ DSiWare savegame exploit for the game, UNO, that involves a simple stack buffer overflow within the player's username with the settings functionality of the game!Ī primary exploit for the DSi that involves the system application "Camera"! All you need is an SD Card to use this exploit. Later, WinterMute and fincs released a stable version of the exploit. (You must have the 1st version of this game in order to use the exploit as it was patched.Ī Gameloft DSiWare savegame exploit for the game, Guitar Rock Tour!Ī Gameloft DSiWare savegame exploit for the game, Legend of Exidia!Ī Subatomic Studios DSiWare savegame exploit for the game, FIELDRUNNERS!Ī DSiWare savegame exploit for the game, The Legend of Zelda: Four Swords Anniversary Edition!Ī Primary entrypoint for the DSiWare Application, Flipnote Studio! This exploit was first exploit by shutterbug2000. One of the first DSiWare exploits for the Nintendo DSi on the game SUDOKU by EA. However this doesn't allow any cartridge access. You can also run commercial homebrew applications from the SD card. These exploits are valuable since they can be used to downgrade the console firmware to older versions, or install a persistent exploit such as Unlaunch. They run in the same context that the DSi-Enhanced games do, but with additional SD and NAND access. These are ARM9 exploits that take over a DSiWare title. The first DSi exclusive cartridge title to be exploited for the game, SystemFlaw ![]() These exploits can also be used for dslink, which can load homebrew applications via internet connections.Įxploit for The Biggest Loser which runs in DSi mode if you use a real cartridge on a DSi or 3DS system, otherwise, it runs in DS mode. Unfortunately they don't have SD or NAND access but can be used to gather console information and maybe find other vulnerabilities. These cartridges (on the back) are labeled as TWL. These are ARM9 exploits that take over a enhanced DSi-mode cartridge. Shutterbug2000, Gericom, and Apache ThunderĪ stack smash savegame exploit for the game "The New York Times: Crossword" resulting from stack buffer overflow (profile slot names).Ī savegame exploit for the game "Führerschein Coach 2008". This game was successfully exploit through sound.Ī stack smash savegame exploit for the game "Asterix Brain Trainer"ĭS Download Station exploit, allowing one to run any commercial homebrew over from the DS download play application. They can be used to run a small binary payload making these exploits almost useless.Įvery single FIFA game on the Nintendo DS has been exploited.Ī primary entrypoint for the game, Bangai-O Spirit, on the Nintendo DS. These type of exploits are very limited since there's no SD or NAND access. ![]() These cartridges (on the back) are labeled as NTR. These are ARM9 exploits that takes over a NDS-mode cartridge. This is to know the differences of each exploit. Here is a general list of all the different types/terms of exploits to know.
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