This may seem somewhat minor, but looking at a hall full of your powered up characters gives you a certain sense of pride, making it a good incentive to max out every character. By reaching certain levels, your characters will either become bronze, silver, then gold statues, or different colored holograms, depending on what franchise the character is from. Leveling up characters is also worth doing in order to fill out the game’s Hall of Heroes, a giant area where statues or holograms of your characters appear. Altogether, the experience system is very well made, as it never takes too long to level up, and the abilities and upgrades almost always make a noticeable difference in how your characters fight. Each level-up grants you a certain amount of points you can use in your character’s skill tree to either enhance your characters’ attacks, health, or to learn entirely new abilities and combos. Like in 2.0, each enemy you destroy gives you experience points, which level up whatever character you’re playing as. It truly goes to show that Ninja Theory, developers of games like Heavenly Sword and DmC, had a large part in the development of the combat, as it both feels, and looks, flashy and fluent. The combat in the game is far more impressive than in any prior Disney Infinity game. Each planet has it’s own music as well, with each piece being a recognizable, and memorable song from the Star Wars films. The skies of Coruscant are full of buildings and moving ships, while the plains of Tatooine are long, and harshly lit by the planet’s twin suns. Appearances from characters such as the infamous bounty hunter Cad Bane, or Jedi Master Plo Koon, really help to make the game’s missions more interesting.Įach planet you visit has an impressively unique atmosphere in every way imaginable. There are a great range of characters from the Star Wars prequels present throughout the story. Throughout the story, you visit numerous planets on a quest to find and defeat a mysterious villain, who will be quite familiar to Star Wars fans. Twilight of the Republic’s story isn’t particularly memorable, as it feels like a throwaway episode from the Clone Wars series. ![]() This means that you can eventually play as any Star Wars character in any Star Wars Playset, which is a fantastic, and almost necessary feature. Throughout the story, however, there are numerous Crossover Coins loosely hidden in different locations, which when collected, allow you to play as whatever character is pictured on the coin. Initially, Twilight of the Republic can only be played with characters from the Playset, meaning Anakin, Ahsoka, Obi-Wan Kenobi, and Yoda. ![]() The Playset itself, Twilight of the Republic, is a thoroughly enjoyable adventure. The Starter Pack does still come with the usual story mode-like Playset however, with 3.0’s starter Playset being based in the aforementioned Clone Wars series. Unlike previous games in the Disney Infinity series, 3.0 comes with only two figures (Anakin Skywalker, and his Padawan from the Clone Wars animated series, Ahsoka Tano), and no power discs. MonsterVine was provided with a review copy of the game, as well as the Twilight of the Republic disc set, Toybox Takeover, and additional figures of Obi-Wan Kenobi and Yoda.Īfter covering Disney, Pixar, and Marvel, it’s only natural that Disney Infinity would turn its creative gaze towards the house of mouse’s last major franchise, Star Wars. ![]() Platform: PS3, PS4, Xbox 360, Xbox One, Wii U (reviewed), PC These efforts are not in vain, as Disney Infinity 3.0 manages to be a completely unique and fun Star Wars experience.ĭevelopers: Avalanche, with additional work by Ninja Theory, Sumo Digital, United Front, Studio Gobo. Through the combination of physical figures and the ridiculously expansive Toybox, Disney Infinity 3.0 aims to make the enormous universe of Star Wars an accessible and customizable experience in a way that no game has before. Disney Infinity 3.0 is as much of a video game as it is a giant playground.
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